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Game Night

     This render was made on request by a professor hosting a game night. I started by modeling a series of game pieces and a Nintendo Switch controller and arranging them so that they could all be seen by the camera. Made in Blender 2.8.
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Cushions

     These cushions were hand-modeled instead of the typical procedural method I use to create a more organic appeal to their curves and creases. After creating a fabric texture, I posed them and rendered out a shot. Made in Blender 2.8.
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Trophy

     This trophy was made for one of the weekly mini-modeling jams I host during the semester. I created the base and goblet separately and used a boolean modifier to carve the text into the plaque. With the addition of the procedural marble texture on the base and a metallic gold, the trophy looked quite nice on the walnut table. Made in Blender 2.8.
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     All of my renders and art can be found on my Instagram where I post all of my work.
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