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Sardine

     This is the first mesh I ever rigged and animated. It was a rudimentary first attempt that ended up getting me hooked on bringing my creations to life!

Robot

     This robot is my first attempt at a large scale bipedal rig. I purposefully limited movement to the rubberized joints in order to simplify the weight painting process and reduce the overall time I would need to put into the rig and its animations.

SKRaP

     SKRaP started as a class project for a 3D modeling course that I ended up fully rigging and animating. SKRaP is my first exploration into multidirectional movement and movements other than simply running. Again, I used fixed joints to simply the weight painting and animations processes.

Chibi Rig

     This chibi-style rig is currently being used in a endless-round survival game project I am developing at the moment. She is my exploration of an omni-directional movement cycle and idle animations and her character is a modular design with many components parented to a main body rig.

Werewolf Rig

     This werewolf rig is in the early stages of development. Upon completion, it will be used in the same survival game as the chibi rig. At the moment, he is modeled, rigged, and mostly weight-painted and I have completed an animation of him wagging his tail. He is my first exploration into a fully formed, multi-limb bipedal organic character.
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