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     This police station is the first serious 3D model I ever made. Modeled from a toy set, each building, cone, and even stop sign was mulled over with extreme detail as I really wanted this to showcase my love for everything related to game design. In this case, this model represents everything I love about asset creation from the big picture down to in the ins and outs of making models look like toys. Made in Maya 2018.
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     Robo is my most recent triumph. He is the prototype of my modular robot design and is the culmination of months of work. Every piece on him is removable and interchangeable. The goal for this rig was to create a basic rig that could have every joint, shell, or mesh be completely independent so that I could quickly create and modify different rigs to serve different purposes. Underneath Robo's shell, there is a complete metal skeleton allowing for the removal of pieces to achieve a "beat up" look. Made in Blender 2.8.
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     Modeling this pillow was an entirely new experience for me. Before then, I had never done something so detailed and organic. In addition, this was the first time I ever attempted to use procedural modeling. For this mesh, I created a mesh and using a cloth modifier, allowed it to inflate itself into a pillow shape. A simple process, but it achieves an effective and unique effect. Made in Blender 2.8.
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     Here you can see everything else I have made! From game designs to random inspirations, if I made it, it will be here. Made in Blender 2.8 and Maya 2018.
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